DoubleX_RMMZ_Targeting_Hotkeys

Purpose

Lets you set some custom hotkeys to select some skill/item targets

 

 

Games using this plugin

None so far

 

Prerequisites

Plugins:
1. DoubleX RMMZ Enhanced Codebase
Abilities:

1. Nothing special for most ordinary cases

2. Little RMMZ plugin development proficiency to fully utilize this (Elementary Javascript exposures being able to write beginner codes up to 300LoC scale)

 

Terms Of Use

1. Commercial use’s always allowed and crediting me’s always optional.

2. You shall keep this plugin’s Plugin Info part’s contents intact.

3. You shalln’t claim that this plugin’s written by anyone other than DoubleX or my aliases. I always reserve the right to deny you from using any of my plugins anymore if you’ve violated this.

4. If you repost this plugin directly(rather than just linking back), you shall inform me of these direct repostings. I always reserve the right to request you to edit those direct repostings.

5. CC BY 4.0, except those conflicting with any of the above, applies to this plugin, unless you’ve my permissions not needing follow so.

6. I always reserve the right to deny you from using this plugin anymore if you’ve violated any of the above.

 

Contributors

Authors:

1. DoubleX

Plugin Development Collaborators:

– None So Far

Bug Reporters:

– None So Far

Compatibility Issue Raisers:

– None So Far

Feature Requesters:

– None So Far

 

Changelog

{ codebase: “1.1.0”, plugin: “v1.00b” }(2020 Dec 2 GMT 0900):
1. You no longer have to edit the value of DoubleX_RMMZ.Targeting_Hotkeys.PLUGIN_NAME when changing this plugin file name

{ codebase: “1.0.2”, plugin: “v1.00a” }(2020 Sep 29 GMT 0400):

1. 1st version of this plugin finished

 

Download Link

Demo Link

DoubleX_RMMZ_Custom_Key_Maps

Purpose

Lets you use more keys in the keyboard for RMMZ by setting the key maps

 

 

Games using this plugin

None so far

 

Prerequisites

Abilities:

1. Nothing special

 

Terms Of Use

1. Commercial use’s always allowed and crediting me’s always optional.

2. You shall keep this plugin’s Plugin Info part’s contents intact.

3. You shalln’t claim that this plugin’s written by anyone other than DoubleX or my aliases. I always reserve the right to deny you from using any of my plugins anymore if you’ve violated this.

4. If you repost this plugin directly(rather than just linking back), you shall inform me of these direct repostings. I always reserve the right to request you to edit those direct repostings.

5. CC BY 4.0, except those conflicting with any of the above, applies to this plugin, unless you’ve my permissions not needing follow so.

6. I always reserve the right to deny you from using this plugin anymore if you’ve violated any of the above.

 

Contributors

Authors:

1. DoubleX

Plugin Development Collaborators:

– None So Far

Bug Reporters:

– None So Far

Compatibility Issue Raisers:

– None So Far

Feature Requesters:

– None So Far

 

Changelog

{ codebase: “1.1.0”, plugin: “v1.00b” }(2020 Dec 2 GMT 0600):
1. You no longer have to edit the value of DoubleX_RMMZ.Custom_Key_Maps.PLUGIN_NAME when changing this plugin file name

{ codebase: “1.0.2”, plugin: “v1.00a” }(2020 Sep 29 GMT 1600):

1. 1st version of this plugin finished

 

Download Link

Demo Link

DoubleX_RMMZ_Permanent_States

Purpose

Lets you set some states to persist after the battler’s dead and revived

 

Introduction

1. The default RMMZ states are all gone when the battler’s dead
2. This plugin lets you set some states to persist after the battler’s dead and revived afterwards

 

 

Games using this plugin

None so far

 

Prerequisites

Plugins:
1. DoubleX RMMZ Enhanced Codebase
Abilities:

1. Nothing special for most ordinary cases

2. Little RMMZ plugin development proficiency to fully utilize this (Elementary Javascript exposures being able to write beginner codes up to 300LoC scale)

 

Terms Of Use

1. Commercial use’s always allowed and crediting me’s always optional.

2. You shall keep this plugin’s Plugin Info part’s contents intact.

3. You shalln’t claim that this plugin’s written by anyone other than DoubleX or my aliases. I always reserve the right to deny you from using any of my plugins anymore if you’ve violated this.

4. If you repost this plugin directly(rather than just linking back), you shall inform me of these direct repostings. I always reserve the right to request you to edit those direct repostings.

5. CC BY 4.0, except those conflicting with any of the above, applies to this plugin, unless you’ve my permissions not needing follow so.

6. I always reserve the right to deny you from using this plugin anymore if you’ve violated any of the above.

 

Contributors

Authors:

1. DoubleX

Plugin Development Collaborators:

– None So Far

Bug Reporters:

– None So Far

Compatibility Issue Raisers:

– None So Far

Feature Requesters:

– None So Far

 

Changelog

{ codebase: “1.0.2”, plugin: “v1.00a” }(2020 Sep 28 GMT 0500):

1. 1st version of this plugin finished

 

Download Link

Demo Link

DoubleX_RMMZ_Confusion_Edit

Purpose

Lets you set some confusion states to not be restricted to attacks only

 

Introduction

1. The default RMMZ confusion causes the battler to only use attack and nothing else
2. This plugin lets you set some confusion states to cause the battlers to behave like autobattle ones, with the definitions of friends and opponents being reversed

 

 

Games using this plugin

None so far

 

Prerequisites

Plugins:
1. DoubleX RMMZ Enhanced Codebase
Abilities:

1. Nothing special for most ordinary cases

2. Little RMMZ plugin development proficiency to fully utilize this (Elementary Javascript exposures being able to write beginner codes up to 300LoC scale)

 

Terms Of Use

1. Commercial use’s always allowed and crediting me’s always optional.

2. You shall keep this plugin’s Plugin Info part’s contents intact.

3. You shalln’t claim that this plugin’s written by anyone other than DoubleX or my aliases. I always reserve the right to deny you from using any of my plugins anymore if you’ve violated this.

4. If you repost this plugin directly(rather than just linking back), you shall inform me of these direct repostings. I always reserve the right to request you to edit those direct repostings.

5. CC BY 4.0, except those conflicting with any of the above, applies to this plugin, unless you’ve my permissions not needing follow so.

6. I always reserve the right to deny you from using this plugin anymore if you’ve violated any of the above.

 

Contributors

Authors:

1. DoubleX

Plugin Development Collaborators:

– None So Far

Bug Reporters:

– None So Far

Compatibility Issue Raisers:

– None So Far

Feature Requesters:

– None So Far

 

Changelog

{ codebase: “1.0.2”, plugin: “v1.00a” }(2020 Sep 27 GMT 1600):

1. 1st version of this plugin finished

 

Download Link

Demo Link

DoubleX_RMMZ_TPBS_CTB

Purpose

Lets you mimic the CTB functionality in the TPBS on the fly

 

Introduction

1. This plugin lets you skip TPBS frames having no important moments, like inputting actions, executing actions, to mimic the CTB functionality in TPBS

 

 

Games using this plugin

None so far

 

Prerequisites

Plugins:
1. DoubleX RMMZ Enhanced Codebase
Abilities:

1. Little RMMZ plugin development proficiency to fully utilize this (Elementary Javascript exposures being able to write beginner codes up to 300LoC scale)

 

Terms Of Use

1. Commercial use’s always allowed and crediting me’s always optional.

2. You shall keep this plugin’s Plugin Info part’s contents intact.

3. You shalln’t claim that this plugin’s written by anyone other than DoubleX or my aliases. I always reserve the right to deny you from using any of my plugins anymore if you’ve violated this.

4. If you repost this plugin directly(rather than just linking back), you shall inform me of these direct repostings. I always reserve the right to request you to edit those direct repostings.

5. CC BY 4.0, except those conflicting with any of the above, applies to this plugin, unless you’ve my permissions not needing follow so.

6. I always reserve the right to deny you from using this plugin anymore if you’ve violated any of the above.

 

Contributors

Authors:

1. DoubleX

Plugin Development Collaborators:

– None So Far

Bug Reporters:

– None So Far

Compatibility Issue Raisers:

– None So Far

Feature Requesters:

– None So Far

 

Changelog

{ codebase: “1.1.0”, plugin: “v1.00b” }(2020 Dec 2 GMT 1000):
1. You no longer have to edit the value of DoubleX_RMMZ.TPBS_CTB.PLUGIN_NAME when changing this plugin file name

{ codebase: “1.0.2”, plugin: “v1.00a” }(2020 Sep 27 GMT 0400):

1. 1st version of this plugin finished

 

Download Link

Demo Link

DoubleX_RMMZ_Custom_Script_Calls

Purpose

Adds a party command to add an autobattle state to the party in battles

 

Introduction

1. Sometimes, some script calls always have the same argument values used again and again, and defining new script calls as calling old ones with some argument values already defined can be favorable
2. With this plugin, you can effectively apply partial applications to script calls without the restrictions of always predefining the first arguments only

 

 

Games using this plugin

None so far

 

Prerequisites

Plugins:
1. DoubleX RMMZ Enhanced Codebase
Abilities:

1. Little RMMZ plugin development proficiency to fully utilize this (Elementary Javascript exposures being able to write beginner codes up to 300LoC scale)

 

Terms Of Use

1. Commercial use’s always allowed and crediting me’s always optional.

2. You shall keep this plugin’s Plugin Info part’s contents intact.

3. You shalln’t claim that this plugin’s written by anyone other than DoubleX or my aliases. I always reserve the right to deny you from using any of my plugins anymore if you’ve violated this.

4. If you repost this plugin directly(rather than just linking back), you shall inform me of these direct repostings. I always reserve the right to request you to edit those direct repostings.

5. CC BY 4.0, except those conflicting with any of the above, applies to this plugin, unless you’ve my permissions not needing follow so.

6. I always reserve the right to deny you from using this plugin anymore if you’ve violated any of the above.

 

Contributors

Authors:

1. DoubleX

Plugin Development Collaborators:

– None So Far

Bug Reporters:

– None So Far

Compatibility Issue Raisers:

– None So Far

Feature Requesters:

– None So Far

 

Changelog

{ codebase: “1.1.0”, plugin: “v1.00b” }(2020 Dec 2 GMT 0700):
1. You no longer have to edit the value of DoubleX_RMMZ.Custom_Script_Calls.PLUGIN_NAME when changing this plugin file name

{ codebase: “1.0.2”, plugin: “v1.00a” }(2020 Sep 20 GMT 1400):

1. 1st version of this plugin finished

 

Download Link

Demo Link

DoubleX_RMMZ_Auto_Battle_Command

Purpose

Adds a party command to add an autobattle state to the party in battles

Games using this plugin

None so far

Prerequisites

Plugins:
1. DoubleX RMMZ Enhanced Codebase
Abilities:

1. Nothing special

Terms Of Use

1. Commercial use’s always allowed and crediting me’s always optional.

2. You shall keep this plugin’s Plugin Info part’s contents intact.

3. You shalln’t claim that this plugin’s written by anyone other than DoubleX or my aliases. I always reserve the right to deny you from using any of my plugins anymore if you’ve violated this.

4. If you repost this plugin directly(rather than just linking back), you shall inform me of these direct repostings. I always reserve the right to request you to edit those direct repostings.

5. CC BY 4.0, except those conflicting with any of the above, applies to this plugin, unless you’ve my permissions not needing follow so.

6. I always reserve the right to deny you from using this plugin anymore if you’ve violated any of the above.

Contributors

Authors:

1. DoubleX

Plugin Development Collaborators:

– None So Far

Bug Reporters:

– None So Far

Compatibility Issue Raisers:

– None So Far

Feature Requesters:

– None So Far

Changelog

{ codebase: “1.1.0”, plugin: “v1.00b” }(2020 Dec 2 GMT 0400):
1. You no longer have to edit the value of DoubleX_RMMZ.Auto_Battle_Command.PLUGIN_NAME when changing this plugin file name

{ codebase: “1.0.2”, plugin: “v1.00a” }(2020 Sep 14 GMT 0900):

1. 1st version of this plugin finished

 

Download Link

Demo Link

DoubleX RMMZ TPBS Configurations Edit

Purpose

Lets you change some effectively hardcoded TPBS configurations on the fly

Introduction

1. By default, many TPBS configurations are effectively hardcoded, but many users will want to change many of them to suit their needs
2. This plugin lets you do so, although you might want to write some JavaScript codes directly, as there are just too many possibilities to be handled

Video(v1.01a+)

Games using this plugin

None so far

Prerequisites

Plugins:
1. DoubleX RMMZ Enhanced Codebase
Abilities:

1. Nothing special for most ordinary cases
2. Little RMMZ plugin development proficiency to fully utilize this
(Elementary Javascript exposures being able to write beginner codes up to 300LoC scale)

Terms Of Use

1. Commercial use’s always allowed and crediting me’s always optional.

2. You shall keep this plugin’s Plugin Info part’s contents intact.

3. You shalln’t claim that this plugin’s written by anyone other than DoubleX or my aliases. I always reserve the right to deny you from using any of my plugins anymore if you’ve violated this.

4. If you repost this plugin directly(rather than just linking back), you shall inform me of these direct repostings. I always reserve the right to request you to edit those direct repostings.

5. CC BY 4.0, except those conflicting with any of the above, applies to this plugin, unless you’ve my permissions not needing follow so.

6. I always reserve the right to deny you from using this plugin anymore if you’ve violated any of the above.

Contributors

Authors:

1. DoubleX

Plugin Development Collaborators:

– None So Far

Bug Reporters:

– None So Far

Compatibility Issue Raisers:

– None So Far

Feature Requesters:

– None So Far

Changelog

{ codebase: “1.1.1”, plugin: “v1.01a” }(2020 Dec 25 GMT 1100):
1. Added tpbChargeGaugeColor1 and tpbChargeGaugeColor2 to let you configure the TPB charging bar colors inside battles
2. Added tpbIdleGaugeColor1 and tpbIdleGaugeColor2 to let you show the TPB idling bar inside battles with configurable colors
3. Added tpbCastGaugeColor1 and tpbCastGaugeColor2 to let you show the TPB casting bar inside battles with configurable colors
4. Added tpbReadyGaugeColor1 and tpbCastGaugeColor2 to let you show the TPB cast ready bar inside battles with configurable colors
5. Added isTpbTimeActive to let you set the TPBS wait conditions more precisely

{ codebase: “1.1.0”, plugin: “v1.00b” }(2020 Dec 2 GMT 0400):
1. You no longer have to edit the value of DoubleX_RMMZ.TPBS_Configurations_Edit.PLUGIN_NAME when changing this plugin file name

{ codebase: “1.0.0”, plugin: “v1.00a” }(2020 Sep 5 GMT 1200):

1. 1st version of this plugin finished

 

Download Link

Demo Link

DoubleX RMMZ Plugin Command Lines

Purpose

Lets you use plugin commands in the RMMV styles by typing them as scripts

Introduction

1. The RMMZ editor has changed the plugin command from entering a single line of string command to selecting plugin commands among all plugins having plugin commands
2. With this plugin, those preferring the RMMV plugin command can replicate this style in RMMZ by typing plugin command as a script

Video

Games using this plugin

None so far

Prerequisites

Plugins:
1. DoubleX RMMZ Enhanced Codebase
Abilities:

1. Basic knowledge on what RMMV plugin command does in general on the user level

Terms Of Use

1. Commercial use’s always allowed and crediting me’s always optional.

2. You shall keep this plugin’s Plugin Info part’s contents intact.

3. You shalln’t claim that this plugin’s written by anyone other than DoubleX or my aliases. I always reserve the right to deny you from using any of my plugins anymore if you’ve violated this.

4. If you repost this plugin directly(rather than just linking back), you shall inform me of these direct repostings. I always reserve the right to request you to edit those direct repostings.

5. CC BY 4.0, except those conflicting with any of the above, applies to this plugin, unless you’ve my permissions not needing follow so.

6. I always reserve the right to deny you from using this plugin anymore if you’ve violated any of the above.

Contributors

Authors:

1. DoubleX

Plugin Development Collaborators:

– None So Far

Bug Reporters:

– None So Far

Compatibility Issue Raisers:

– None So Far

Feature Requesters:

– None So Far

Changelog

{ codebase: “1.1.0”, plugin: “v1.03b” }(2020 Nov 27 GMT 0400):
1. You no longer have to edit the value of DoubleX_RMMZ.Plugin_Command_Lines.PLUGIN_NAME when changing this plugin file name

{ codebase: “1.0.2”, plugin: “v1.02a” }(2020 Sep 14 GMT 0700):
1. Lets you use text instead of command for plugin command names
2. Lets you use text instead of arg for plugin command argument names
3. Plugin command name collisions across plugins will no longer exist if newPluginFileCmds is used wisely
4. Explained some applications of newPluginFileCmds
5. Renamed pluginCmds into pluginFileCmds
6. Renamed newPluginCmds into newPluginFileCmds
7. Increased the effectiveness and efficiency when reading plugin commands from the plugin file contents
8. THIS UPDATE IS A BREAKING CHANGE ON THE PARAMETERS IN THE PLUGIN MANAGER

{ codebase: “1.0.0”, plugin: “v1.01a” }(2020 Sep 11 GMT 1400):
1. Lets you make some new plugin commands as existing ones with some argument values already set
2. Fixed the bug to load even inactive plugins and those not in the plugin manager when the parameter pluginCmds is empty

{ codebase: “1.0.0”, plugin: “v1.00a” }(2020 Sep 4 GMT 0600):

1. 1st version of this plugin finished

 

Download Link

Demo Link